![]() ![]() Setting a rival makes it cheaper to demand stuff from them in peace deals, makes your spies (f.inst.The default setup for most countries works well enough, so until you want to play with it, you can just leave it like that and forget about it entirely. Each node in the upstream chain gets a multiplier for forwarded trade, so having a lot of trade power in a series of linked nodes, and forwarding it all means you invent money out of thin air, and it adds up. Trade is obtuse, but the basic idea is to use merchants to forward trade from upstream to your capitol node (or some other node you are collecting trade in). ![]() A detailed beginner's guide can be found at the EU4 wiki: NOTE: Due to the ongoing additions and changes to the game mechanics, the info on this page may become outdated over time.
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